![]() There’s no going back to replay a section if you regret a decision though, the autosave takes care of that, so make sure you make the right choice. The same goes for certain scenes, as you’re forced to make decisions that will affect the direction of the story, sometimes with a timer to keep the suspense as high as possible. Gameplay is as simple as it gets, with the mouse used to control the detective’s movements left and right across each screen boxes appear over key items and doorways, and hovering over the sides of that box will show an action, and a quick click will perform that action. Sometimes you’ll find yourself backtracking from place to place however, which gets a bit irritating at times. Itō’s investigation will take her all across Tokyo, and she will need to keep her wits about her if she’s to get the answers she needs. Her partner Tanaka has gone missing and she is sent to find him, but things aren’t as straightforward as they seem. ![]() You play as Detective Itō, returning to work on the Tokyo police force after an ‘incident’ forced her into a long absence. Did you make the wrong choice there? Did you even realise there was a choice to begin with? It gets under your skin. It grabs you from the opening scene and doesn’t let go until long after that first playthrough, because you simply have to play it again and again to see how you could have done things differently. ![]() Right off the bat, I’ll say that Tokyo Dark is one of the finest story-driven adventures I’ve played in a long time. ![]() You’re probably expecting me to hate on this game now, with it being a hybrid of the visual novel and a point and click adventure, but you’d be dead wrong. ![]()
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